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2 - 1 |
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Steaua |
(FT)' |
Godrider |
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Match ID : 33228635 |
Date : 04/03/2026 (11:00 UTC) |
Venue : Steaua Stadium |
Weather Forecast : Breezy |
Attendance : 34500 |
Competition : League(Top Level) |
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| 1' |
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Bogdan Funar went across to take the corner but it was cut out easily by the opposition. |
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But Horia Sala sent the ball wide of the mark ... It was a wasted opportunity. |
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----------------------------------------------------------------------------------------------------------------------------------------------------------- The teams went in for their half-time break which Steaua took the lead.Steaua had 54% possession in the match, while Godrider had 46%. ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 47' |
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Bogdan Funar sent the corner kick straight to the opposition. |
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But Borys Boczar put it high and wide ... It was a dismal effort, he never should have missed. |
| 54' |
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Jay Davison stabbed the ball forward for a team-mate but he misjudged the pass as he was under pressure from Shizhen Zhong. |
| 57' |
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Bogdan Funar tried to float the ball over into the area but it was too high for anyone to reach it. |
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Sorin Ionescu sent the ball high and wide of the goal ... It was a shocking miss. |
| 87' |
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Bogdan Funar ran up to try an out-swinging ball from the corner. |
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Sorin Vasile sent the ball high and wide of the goal ... He held his head in his hands. |
| Statistics |
Steaua |
Godrider |
| Shots |
7 |
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6 |
| Shots on target |
4 |
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4 |
| Long shots |
0 |
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1 |
| Possession |
55% |
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45% |
| Corners |
4 |
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2 |
| Offside |
1 |
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0 |
from Heading (include goals from corner) |
0 |
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0 |
| from Long shots |
0 |
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0 |
| from Free Kicks |
0 |
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0 |
| from Corners |
0 |
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0 |
| from Penalty |
0 |
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0 |
| Steaua |
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Godrider |
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Average Ability of players (AAoP) (Player Ability x ENV) |
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Nothing |
Philosophy |
Nothing |
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Creative Freedom |
Nothing |
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Closing Down |
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Marking |
Nothing |
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Roaming |
Nothing |
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Average performance of players (AAoP+Efficiency tactics) |
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