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0 - 0 |
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Yamaha Iwata |
(FT)' |
Midori FC |
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Match ID : 34012347 |
Date : 29/07/2026 (04:00 UTC) |
Venue : Yamaha Iwata Stadium |
Weather Forecast : Breezy |
Attendance : 28000 |
Competition : League(Top Level) |
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Marcos Mercado tried to deliver the ball in from wide but it was a poor ball as he was under too much pressure from Yuuta Kato . |
| 41' |
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Larp Noosalung lifted the corner kick into the area but it was cleared by the opposition. |
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----------------------------------------------------------------------------------------------------------------------------------------------------------- Both teams went in for their half-time break which and we are all square. .Yamaha Iwata had 25% possession in the match, while Midori FC had 75%. ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
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David Gashi tried to lay it forward to a team-mate but he got too much purchase on it as he was under pressure from Kaito Matsuoka . |
| 61' |
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Yuuta Kato tried to pass the ball forward but he got too much purchase on it as he had been pressured by Manuel Melsbach. |
| 66' |
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The referee reached into his pocket and pulled out a yellow card for Hayato Search . |
| 67' |
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Larp Noosalung took the corner kick but it was too high for anyone to reach it. |
| 72' |
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Hayato Search 's part in the game was over as he came off the field injured. |
| Statistics |
Yamaha Iwata |
Midori FC |
| Shots |
0 |
|
1 |
| Shots on target |
0 |
|
0 |
| Long shots |
0 |
|
0 |
| Possession |
40% |
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60% |
| Corners |
1 |
|
4 |
| Offside |
0 |
|
4 |
| Goals |
Yamaha Iwata |
Midori FC |
from Heading (include goals from corner) |
0 |
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0 |
| from Long shots |
0 |
|
0 |
| from Free Kicks |
0 |
|
0 |
| from Corners |
0 |
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0 |
| from Penalty |
0 |
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0 |
| Yamaha Iwata |
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Midori FC |
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Average Ability of players (AAoP) (Player Ability x ENV) |
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Nothing |
Philosophy |
Nothing |
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Creative Freedom |
Nothing |
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Closing Down |
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Nothing |
Marking |
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Roaming |
Nothing |
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Average performance of players (AAoP+Efficiency tactics) |
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