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0 - 2 |
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Karakol orient |
(FT)' |
BlueCar city |
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Match ID : 34015419 |
Date : 08/07/2026 (05:00 UTC) |
Venue : Karakol orient Stadium |
Weather Forecast : Breezy |
Attendance : 7000 |
Competition : League(Top Level) |
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Radoslav Sokolof's shot looked destined for the net, but it went just over ... A real chance wasted. |
| 15' |
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Kenya Pasternak tried to float the ball over into the area but it was too high for anyone to reach it. |
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Fedor Lagounov was close, but the ball went just over the top of the bar ... He dropped to his knees. |
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The ball went sailing over the crossbar ... It was a dismal effort, he never should have missed. |
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But Fedor Lagounov put it wide ... He was angry with himself for missing that chance. |
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----------------------------------------------------------------------------------------------------------------------------------------------------------- The teams went in for their half-time break which and we are all square. .Karakol orient maintained 37% of possession and 63% for BlueCar city. ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
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But it went just over the bar ... He buckled under the pressure. |
| 83' |
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Poor corner kick by Vassily Pajari. He sent the corner straight to the opposition. |
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But Arseniy Mihaylov's shot was well wide as the wind swept it away from the goal ... He hung his head in shame for missing what was such an easy chance. |
| 90' |
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Fedor Lagounov tried to lift the corner into the area but it was too high for anyone to reach it. |
| Statistics |
Karakol orient |
BlueCar city |
| Shots |
7 |
|
9 |
| Shots on target |
4 |
|
2 |
| Long shots |
5 |
|
3 |
| Possession |
46% |
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54% |
| Corners |
4 |
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2 |
| Offside |
0 |
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0 |
| Goals |
Karakol orient |
BlueCar city |
from Heading (include goals from corner) |
0 |
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0 |
| from Long shots |
0 |
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1 |
| from Free Kicks |
0 |
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0 |
| from Corners |
0 |
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0 |
| from Penalty |
0 |
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0 |
| Karakol orient |
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BlueCar city |
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Average Ability of players (AAoP) (Player Ability x ENV) |
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Philosophy |
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Creative Freedom |
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Nothing |
Closing Down |
Nothing |
Nothing |
Marking |
Nothing |
Nothing |
Roaming |
Nothing |
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Average performance of players (AAoP+Efficiency tactics) |
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