1. Introduction
Gokickoff is a very challenging online football manager game. After you have registered and as soon as your registration application has been processed, you'll receive your football manager account. For first time login, you'll take charge of an unknown club. Your job is to use your management and tactical skills to the best of your ability in order to compete against thousands of other clubs from all over the world and bring your club to the top.
We strongly encourage you to read our manuals and guidelines if you want to stand a chance amongst thousands of other competitive managers. This document will help you to understand how to play the game in a short time.
enjoy reading !!!
2. Registration and activation
Click the "Join free" button on the left side menu on the first page. After that enter your information which is required for registration. Please input "real information" otherwise it will result in the immediate termination of your account.You must also thoroughly read our terms of service and agree to these terms before proceeding to the next step. click "Register" to finish the registration process.
Once you've signed up for a Gokickoff account, you'll need to confirm your email address in order to activate your new account. The confirmation link that you'll use to confirm your email address is included in a "Welcome" email that you'll receive after signing up with us. If you don't receive the confirmation email within a few minutes, ensure that you check your email account's spam folder to make sure that it wasn't misfiled. If you can't find the email please contact gokickoff@gmail.com.
After you've confirm your email address, you can now login to play the game. Please keep in mind that your club will not be joining in any league if your acccount is not yet reviewed by Gokickoff staffs. It normally takes no more than 4 days to review your account. Nevertheless, you can take charge of your own football club right away. Only certain game features is disabled during the activation process such as buying and selling players.
3. Gokickoff game system overview.
The game never ends so you can create your own goal. Normally, the goal is to bring your club to the top. Your competitors are managers from all over the World. There are two major leagues in each season in a country, league and cup. There are 16 teams in each league. During the course of a season each club plays the others twice (a double round robin system), once at their home stadium and once at that of their opponents, for a total of 30 games. Teams receive three points for a win and one point for a draw. No points are awarded for a loss. Teams are ranked by total points, then goal difference, and then goals scored. At the end of each season, the club with the most points is crowned champion. If points are equal, the goal difference and then goals scored determine the winner. The country cub competition is a straight knockout competition and your opponents are clubs from the same country.
- Skills of a player increase each day at 00.00 utc from Training. Reports can be found in the "Training" menu. Attributes also increase from matches.
- You can set a player position freely in GoKickOff. Besides, you can instruct his playing style.
- You can promote up to 5 youth players form the academy in each season.
- The official currency of Gokickoff is "G".
- Wages and maintenance fees have to be paid on fridays. Likewise, You earn income from facilities on fridays.
- You get tickets fee for every home game. You can change stadium both quality and capacity.
- You can build facilities, such as Training Ground, Fitness Center, and Hotel.
- There are 16 clubs in each league. At the end of the season, the top 2 of a league is automatically promoted to the division that lie directly above it. The last 6 clubs in a league on the other hand are relegated to the divisions that lie directly below it.
- League is held on saturdays and wednesdays while cup is held on mondays. If your club is knocked out of the cup or the cup is not scheduled,you can play friendly instead. Kickoff time depends on the country.
- The fitness level of a player is increasing every day. But this doesn't apply to the injured players.
- You can possess up to 5 coaches. It is advisible to assign the player with a coach who is competence in the skills that you focus on. It is important to balance the number of players per coach as work overload of a coach diminishes the progression of training. If you dislike a coach, you have a choice to annul his contract and hire a new one.
- "Progress rate" dictates how fast a player can improve his attributes and if a player reaches his "potential ability", training will have no effect on improvement. However, appearances in matches could still help him improve his skills.
- Energy points are to be used for certain actions in the game such as using scouts and doing club activities . Energy is regenerated by 1 point every 6 minutes.
- Trading players is this game is run by auction system. The bidding system stops three days after the auction is started. User with the highest bid win the auction and gets the player. Though you can only see the average bid and the number of bid but not the maximum, you can guest the maximum bid by using a scout and the accuracy of this guesses will depends on the level of that scout. You can change your bid during the auction period but you can't cancel your bid. To search for a player to buy go to club office--> transfer market. To sell a player select transfer status on his detail page. After the auction ends, if no one bid your player he stays with you.
- Refers a new player, and you will be rewards with extra credits. Collect these extra credits to exchange for a prize.These credit can't be found in the game. Note that posession of more than one account will result in the immediate termination of your account.
- At the end of each match, skill points of a player may increases but the fitness of that player may decreases.
- Condition, experience, moral, and adaptation points (depends on how long the player is in the team)
has effect on each match.
- At the end of each season, a player get older by a year and if he is over 32 he have a chance of retiring from professional soccer career.
- When a player is over 30, his performance may decreases. The chance of this declining also increases as the player ages.
- A young player's attribute improves faster than an old player.
- You can't buy and sell players unless your club has a league.
- You can only view the attributes of your players and the players with price tag. If you wish estimate view the attributes of a player in another club, you have to use your scout. (The accuracy of the estimation depends on the level of that scout.)
- Community : Chat box is available on the first page. You can use it to talk with manager all over the world. Nation forums are also available.
- Financial reports are available in the game. These help you to manage your budget.
- Statistical report in this game provides you all the data that you want to know such as top scorers and players of the week.
4. User Interface
#"Home" is the first page after login. There are 3 Tabs in the middle of the screen. Chat box allows you to chat with other managers from all over the world . Club news display the latest news update of your club. Admin news is the announcement of Gokickoff.
#"Team" is a menu to manage your team. In this menu you can setup tactics, train your squads, and much more.
-"Team Overview" shows information of your club in brief.
-"Players" allows you to manage your professional soccer players.
-"Youth Players" allows you to manage your u-21 soccer players.
-"Training" allows you to set up a training schedule for your squads.
-"Tactics" allows you to setup your team's tactics.
-"Fixtures" diplays the scheduled match of your club.
-"Staffs" allows you to manage coaches, scouts, and physios.
-"Set Player Shirt NO." allows you to set a shirt number for a player. Click here to access tutorials for this menu.
-"Achievements" shows trophies won of your team.
-"History" shows your statistics and records of your team.
#"Competition" is a menu showing all competitions being held in Gokickoff world.
-"My League" shows the statistics and records of the league which your club currently plays.
-"Cup" shows tournaments in your country.
-"Friendly Match" allows you to send invitation letter to play a friendly match.
-"Search League" allows you to search for all leagues being played in Gokickoff world.
#"Club Office" is a menu concerning your club.
-"Club News" displays news and events concerning your club.
-"Transfer" is a menu for soccer players auction.
-"Transfer Market" allows you to look for a decent players to buy.
-"Finance" shows financial information of your team.
-"Stadium" allows you to ugrade or downgrade your stadium.
-"Academy" allows you to manage your soccer academy and promote youth player to the senior team.
-"Facilities" allows you to build facilites such as training ground, fitness center, hotel, store, etc.
-"Club Activity" allows you to do certain club activities.
These activities require energy, however, you get compensated in every activities.
#"Manager" is a menu concerning yourself.
-"Manager Info" displays your personal information.
-"Personal Messages" allows you to send and receive private messages.
-"Account Setting" allows you to edit your account information.
-"Suggest Friends" allows you to refers new players (and be rewarded).
-"My ShortList" shows players in your shortlist.
#"Game Data" shows the information about the game.
-"Game Info" shows overview game statistics.
-"Game Events" diplays game update including upcoming matches.
-"Search" is Gokickoff search engine. You can find various information including players and leagues in this menu.
-"Club Ranking" shows Gokickoff Club Rankings.
#"Community" is the official Gokickoff online community.
5. Players Details
Player’s Skills - The maximum points of each skills is 20.
Technical Skills
Setpiece
Crossing
Dribbing
Finishing
Heading
LongShots
Marking
Passing
Tackling
Technique
Mental Skills
Aggression
Creativity
Decisions
Determination
Influence
Positioning
Off the ball
Teamwork
Physical Skills
Acceleration
Aglilty
Balance
Jumping
Pace
Stamina
Strength
Goalkeeper Skills
Handling
Reflex
Kicking
One on Ones
Rushing Out
Aerial Ability
"Condition" is the fitness condition of a player.
"Avg Rating" is how well a player performs.
"Morale" is the willpower of a player.
"Injuries" is the injury status of a player. If he is not injured, the status is "None".
"Experience" is the level of experience of a player. The higher the experience, the higher chance a player performs well and also has a greater change to hit top form.
"Bans" is the status that shows whether a player is banned or not. If he his not banned, the status is "None".
"Contract Length" is the remaining contract length of a player.
"Wage" is the wages per week of a player.
"Estimated value" is the price tag of a player evaluated by the system.
"Availability" is the status that shows whether a player has a price tag or not. If a player is not for sale, the status is "Unknown".
"Positions" indicates the proficiency of a player in each playing position.
- "Green" indicates high proficiency
- "Yellow" indicates moderate proficiency
- "Red" indicates no proficiency
"Statistics" shows that statistics of a player in the current season such as appearances and goals.
"History" - shows the career statistics of a player.
"Transfer History" shows the previous clubs that a player had been playing for.
"Achievements" shows the accomplishments of a player.
"Reports" is a report given by your scout. The report contains analysis of the target player's ability. You can dispatch a scout to evaluate of a target player only once per day.
"Potential Ability" is an attribute for players which indicates the maximum that a person's current ability attribute can ever rise to. There are 6 classes of potential ability; Very Bad, Bad, Okay, Good, Very Good, and World Class.
"Progress Rate" is how fast the player can learn. There are 5 classes of progress rate; Very Slow, Slow, Okay, Fast, and Very Fast.
"Happiness" make sure your players are happy. If a player is not happy with his current contract then you should renegotiate a new contract otherwise he may perform poorly. However, unhappy with the team's league position does not affect his performance.
Player Actions
-"Set Transfer Status" is to put a price tag on a player.
-"Renew Contract" is to offer contract renewal to a player.
-"Release On A Free" is to release a player but you have to pay for that player's fee release clause.
-"Set to Youth Squad" is to relegate a player to the youth team.
-"Set to Senior Squad" is to promote a player to the senior team.
-"Make An Offer" is to make an offer for a player.
-"Add To Shortlist" is to add a player to your shortlist.
-"Remove From Shortlist" is to remove a player from your shortlist.
6. Training
Training your players properly is important for success. In this game, you are able to select priority focus area for each player to be trained. However, skills other than the priority focus area has a chance of improvement as well. You should hire a coach that is competence in the skills that you desire for training. Please keep in mind that work overload of a coach is unpleasant as it diminishes the progression of training.
The rate of improvement for a player depends on :
1. Progress rate of him. This is the most important factor.
2. Coach's ability to train the chosen training course.
3. Some club facilities also affect player's improvement.
"Specific skill training" allow you to focus on certain skills.This type of training guarantee an increase in the selected skill but the outcome of this training will be only 75% of the outcome of normal training. However, if your training ground is at level 4 (Good) you won't have this penalty. The same thing applies for fitness or speed training with fitness center of level 4 (Good).
Training outcome is calculated from…
The progress rate of the player + (progress rate of the player x (The level of the training facility/6)) + (progress rate of the player x (The skill of the coach/20))
- Players under the age of 18 have the following bonus
=> (50+ Working with Youngsters)%
e.g. If a coach with working with Youngster skill of 10 trains a player of age 16, that player will get a bonus of 60%
- Players under the age of 22 have the following bonus
=> (20+ Working with Youngsters)%
- Players over the age of 27 have -50% training penalty.
- Attributes of a player over the age of 29 declines every day.
- At the end of each season, the progress rate of a player over the age of 23 declines by 1 until the progress rate reaches 1.
- A player uses more skill points as the skill is closer to 20. The rate of the development is also slower as the skill is closer to 20.
- When the 'current ability' of a player reaches his 'limited ability' or current ability >= 7, training has no effect in improvement. Only Appearances in matches help him improve his skills.
- Appearances in a match (play for more than 30 minutes) help him improve his skills. The amount of improvement depends on his rating and his progress rate. The improvement from appearances in a match is about the same as the improvement from training. It is advisable to put a player in the first-team frequently if you want to enhance his attributes quickly.
Normally these figures increase less than one per day and when they accumulate to one they will be shown. This means that two players that is shown to have equal points of passing skill doesn't always have to have the same "actual" points. For example, if two players has both 14 points of passing skill one might has 14.97 points while the other has only 14.03 points.
Click here to find out how different types of training program affect how a player improves his skills.
7. Tactics
In Gokickoff, you can devise tactics for winnings according to your desires. On the right hand side of the screen, simply select your soccer formation. In addition, you can drag and drop a player to specify his position and when you right-click a player you can instruct his playing style (normal, attacking, defensing).
In the Team Instructions section you are able to set your team tactics.
-"Philosophy" set your team's philosophy. (Standing --> consistent play , Dynamic --> Game on )
Standing philosophy make you team squads play as plan. Whereas in contrast,
dynamic philosophy allows your team to play better or worse depending on your luck (Randomly).
- Use standing philosophy if you are sure that your team is better than your opponent.
- Use dynamic philosophy if you certain that you will have a hard time defeating your opponent.
Dynamic philosophy, at least, let you test your luck.
-"Strategy" set your preferred strategy whether attacking or defensing.
-"Passing Style" set your preferred passing style whether short passing or long passing.
-"Creative Freedom" set whether you want your players to play with discipline or you want to give your players more decision.
-"Closing Down" set how your team move towards an opposing player.
-"Tackling" set how hard to disposses an opponent of the ball, how hard to stop the player from gaining ground towards goal and how hard to to stop them from carrying out what they intend.
-"Marking" set how you play aggressive defense on your opponent.
-"Crossing" set your crossing plan.
-"Roaming" set the movement of the team.
-"Defensive Line" set the defensive line of your defenders.
-"Focus Passing" set the target to pass the ball.
-"Counter Attack" set whether you want to use the counter attack strategy or not.
-"Play Offside" set whether you want to use the offside trap defensive strategy or not.
8. Academy
You can promote a limited number of youth players to the senior team in each season. The ability, potential ability, and training length depend on the level of the Academy. The academy is classified in 6 levels; Very bad, Bad ,Okay, Good, Very Good, and The Best. However, maintenance cost increases as the level of academy is higher.
9. Stadium
Ticket price depends on the stadium quality. The higher the stadium quality, the higher the ticket price is.
You can upgrade both the stadium quality and stadium capacity.
10. Facilities
Each facility can be upgraded and downgraded to 6 levels; Very bad, Bad ,Okay, Good, Very Good, and The Best.Maintenance cost is increases as the facility is upgraded to a higher level.
- "Training Ground" shortens the training period.
- "Fitness Center" shortens the training period for speed and fitness training.
- "Player Room" As you upgrade the player room, the wage budget of your club increases.
- "Museum" speed up your club's rating increment.
- "Hotel" increases the income of the club which also depends on the club's rating.
- "Megastore" increases the income of the club which also depends on the club's rating.
- "Bar" increases the income of the club which also depends on the club's rating.
Weekly income of Hotel, Megastore, and bar depends on the level of the building and the club rating as follows.
level of Hotel , Megastore , Bar
level 1 => (5000-7000) + rating
level 2 => (8000-12000) + rating
level 3 => (15000-20000) + rating
level 4 => (25000-28000) + rating
level 5 => (35000-40000) + rating *1.5
level 6 => (50000-60000) + rating *2
Level of player room affects wage budget as follows.
None --> 50000 G
level 1 --> 75000 G
level 2 --> 100000 G
level 3 --> 150000 G
level 4 --> 200000 G
level 5 --> 300000 G
level 6 --> 500000 G
Training Ground and Fitness Center have effect on Progress Rate as follows.
level 1 --> bonus of (progress rate of the player / 6)
level 2 --> bonus of (progress rate of the player / 3)
level 3 --> bonus of (progress rate of the player / 2)
level 4 --> bonus of (progress rate of the player x 2 / 3)
level 5 --> bonus of (progress rate of the player x 5 / 6)
level 6 -->bonus of (progress rate of the player)
Cost for upgrading facilities, stadium, and academy are as follows.
Academy
1 Very Bad 50,000
2 bad 250,000
3 Okay 1,000,000
4 Good 1,500,000
5 Very Good 4,000,000
6 The Best 10,000,000
Training ground
1 Very Bad 50,000
2 bad 200,000
3 Okay 500,000
4 Good 800,000
5 Very Good 1,500,000
6 The Best 6,000,000
Fitness center
1 Very Bad 50,000
2 bad 150,000
3 Okay 500,000
4 Good 800,000
5 Very Good 1,200,000
6 The Best 5,000,000
Player room
1 Very Bad 50,000
2 bad 200,000
3 Okay 500,000
4 Good 800,000
5 Very Good 1,000,000
6 The Best 2,000,000
Club museum,Hotel,Mega-store,Bar
1 Very Bad 50,000
2 bad 200,000
3 Okay 500,000
4 Good 800,000
5 Very Good 1,200,000
6 The Best 5,000,000
11. Transfer
You can get a decent player in the transfer market. Only player that has a price tag can only be found in the transfer market. The manager that won a bid gets the bidding player. Although you can only see the average bid of the desired player and the number of people who bid for the player but not the maximum, you can use your scout to estimate the current maximum bid. However, the accuracy of that estimate depends on the level of your scout.
12. The Match
This menu shows information of a match such as match time, results, number of attendances, etc.
-"Starting Elevens" shows the starting elevens of each team.
-"Match Report" depicts important events that happened in the match.
-"Match Formation" shows the formation of each team.
-"Match Stats" shows match statistics such as shots (on Goal), time of possession, etc.
-"Comment" is an area for posting comments about a match.
Number of spectators for a match depends on the average rating of both team (Home team account for 70% and away team account for 30% ) as follows .
more than 8000 spectators --> 32000-40000
6000-8000 spectators --> 26000-32000
4500-6000 spectators --> 22000-26000
2500-4500 spectators --> 18000-22000
1500-2500 spectators --> 13000-18000
500-1500 spectators --> 10000-13000
less than 500 spectators --> 6500-11000
For the top 3 divisions of each country, every matches are guaranteed a minimum number of spectators.All games in the Top level league, league-B, and league-C are guaranteed a minimum of 20000, 15000 and 12000 spectators, respectively. Nonetheless, if the capacity of your stadium is only 7000 seats there will be only 7000 spectators for each game.
The ticket price for a match depends on the quality of the stadium as follows.
Very Bad --> 8 G/seat
bad --> 9 G/seat
Okay --> 10 G/seat
Good --> 11 G/seat
Very Good --> 12 G/seat
The Best --> 13 G/seat
Tactic section
1. You can select free-kick taker, corner taker, target man(FW), Mark opponent Target Man (DC), and pk (in game).
* Target man in the tactic section only refers to the target man who will look to win headers and flick on’s.
** Mark opponent Target Man refers to a defender who mark the opponent target man.
*** You don't need to to set a target man if you have several forwarders who have good heading ability because the defender can't mark them all the time.
2. You can set advance player instructions specify what a player should do when he has the ball.
- Longshot => Rarely, According to the team's tactic (Default), or Often.
- Run with ball - is to dribble past defenders => Rarely, Sometimes (Default), or Often.
- Tactic in the penalty area => Try to pass the ball (unless he is 1-1 with the keeper), Normal (Default), or Try to take the shot
3. "Match of the Season" (or simply MotS) are matches which managers get their squads extremely motivated and ready.When use this option, all players become highly concentrated on the game. They put all their efforts toward victory and glory. You can select only 2 Mots in a season.
4.You can change your tactic during match. However, you have to set the conditions and instructions in advance. Examples of conditions are goal difference, time, etc.
5. An attribute call "env" controls every players' performance in a match. (Maximum is 100%) A player will not perform exactly 100% as his attributes shown in his player's profile.
There are factors affecting his performance as follows...
1. Experience - The higher experience, the better chance he plays well regularly.
2. Morale
3. Proficiency of him in the chosen playing position.
4. Condition - Efficiency decreases as condition decreases. But a player won't have this penalty if his condition is over 92%.
5. Adaptation to the team.
You can't just evaluate a player's ability by the number of stars in the scout report since it is calculated from the overall ability ignoring his playing position.The system evaluates the net ability of a player in his playing position and multiply by env.
Factors affecting ball possession.
1. Team formation affects ball possession - Attacking formations tend to let your team have more ball possession than defensive formations.Midfielder is the position that affects ball possession the most. However, having too many midfielders isn't a good idea.
2. Ability of all players except the goalkeeper.
3. Advantage of home game (only for league competitions)
4. Team tactics that have influence on ball possession.
4.1 Strategy - Has great impact on ball possession. Attacking strategy increases the team chance ofcreating an opportunity to attack. While on the other hand, defensive strategy decreases this opportunity on both sides.
4.2 Defensive Line - Push up defensive line increases the opportunity of building an attack from the back, whereas deep defensive line decreases this opportunity.
4.3 Creative Freedom - Increases your ball possessions if your team has creative midfielders.
4.4 Tackling - Hard tackling increases your ball possession. (Not much though)
4.5 Marking - Using the right strategy increases your chances of winning possession of the ball.
Key attributes affecting the marking strategy. System evaluates the difference between the average values of both teams. (The more, the better)
zone
Team Use Average of (mc mr ml dmc dmr dml dl dr dc)
Acceleration, Positioning, Tackling
Opponent Team Average of (mc mr ml amc amr aml fc fr fl)
Acceleration, Off the ball, Passing
man marking
Team Use Average of (mc mr ml dmc dmr dml dl dr dc)
(Strength+Balance)/2, Marking, Decisions
Opponent Team Average of (mc mr ml amc amr aml fc fr fl)
(Strength+Balance)/2, Technique, Dribbing
4.6 Closing Down
Key attributes affecting the closing down strategy. System evaluates the difference between the average values of both teams. (The more, the better)
Press More
Team Use Average of (amr aml amc mc mr ml dmc dmr dml dl dr)
(Pace+Acceleration)/2, Stamina, Tackling
Opponent Team Average of (mc mr ml amc amr aml fc fr fl)
(Pace+Acceleration)/2, Aglilty, Technique
Stand-off More
Team Use Average of (amr aml amc mc mr ml dmc dmr dml dl dr)
(Strength+Balance)/2, Marking, Positioning
Opponent Team Average of (mc mr ml amc amr aml fc fr fl)
(Strength+Balance)/2, Off the ball, Passing
4.7 Roaming
Key attributes affecting the roaming strategy. System evaluates the difference between the average values of both teams. (The more, the better)
More Roaming
Team Use Average of (mc mr ml amc amr aml fc fr fl)
(Pace+Acceleration)/2, Stamina, Teamwork, Off the ball
Opponent Team Average of (mc mr ml dmc dmr dml dl dr dc)
(Pace+Acceleration)/2, Marking, Teamwork, Positioning
Stick to position
Team Use Average of (mc mr ml amc amr aml fc fr fl)
(Strength+Balance)/2, Creativity, Technique, Passing
Opponent Team Average of (mc mr ml dmc dmr dml dl dr dc)
(Strength+Balance)/2, Decisions, Tackling, Marking
4.8 High influential captain have a positive effect on your team.
Opportunities to score
Please note that we mention only the key attributes affecting the creation of opportunity to score. There are, however, other factors that have positive effect on these opportunities. Also keep in mind that not all factors are equally weighted for they depend on the actions.
Surroundings have effect on player's action as well. Excellent attackers may have a hard time scoring against a packed in defense. Whereas in contrast, weak attackers may pass through the defense easily if he is outnumbered by the defenders.
Key attributes affecting the creation of opportunity to score...
pass ball on floor
Player Action :
Creativity,
Off the ball,
Passing,
Technique,
Teamwork
Opponent Player :
Decisions,
Positioning,
Tackling,
Marking
pass high ball
Player Action :
Creativity,
Off the ball,
Crossing,
Technique,
Teamwork
Opponent Player :
Decisions,
Positioning,
Tackling,
Marking
Drill Cross (By line)
Player Action :
Acceleration,
Pace,
Aglilty,
Dribbing,
Technique,
Off the ball,
Crossing,
Passing,
Strength,
Balance
Opponent Player :
Positioning,
Marking,
Acceleration,
Pace,
Aglilty,
Strength,
Balance,
Tackling,
Decisions
Float Cross (By line)
Player Action :
Acceleration,
Pace,
Aglilty,
Dribbing,
Technique,
Off the ball,
Crossing,
Strength,
Balance
Opponent Player :
Positioning,
Marking,
Acceleration,
Pace,
Aglilty,
Strength,
Balance,
Tackling,
Decisions
Dribbling
Player Action :
Dribbing,
Technique,
Aglilty,
Acceleration,
Pace,
Strength,
Balance
Opponent Player :
Decisions,
Marking,
Acceleration,
Tackling,
Strength,
Balance
Finding an opportunity to score (with the ball)
Player Action :
Off the ball,
Dribbing,
Acceleration,
Pace,
Aglilty,
Strength,
Balance,
Technique
Opponent Player :
Positioning,
Marking,
Strength,
Balance,
Tackling,
Decisions
Challenging the defenders for a heading
Player Action :
Jumping,
Heading,
Off the ball,
Strength,
Balance,
Technique
Opponent Player :
Jumping,
Marking,
Strength,
Balance,
Heading,
Positioning
Beating the defenders for the ball from a drill cross.
Player Action :
Off the ball,
Acceleration,
Pace,
Aglilty,
Strength,
Balance,
Technique
Opponent Player :
Marking,
Positioning,
Tackling,
Strength,
Balance,
Acceleration
Shot (Score or not)
Attacker : Finishing and the result of finding an opportunity to score.
Goalkeeper :
Handling,
Reflex,
Positioning,
Jumping,
Decisions,
One on Ones,
Rushing Out,
Aerial Ability
Long Shot
Attacker : Long shots and the result of finding an opportunity to score.
Goalkeeper :
Handling,
Reflex,
Positioning,
Jumping,
Decisions,
One on Ones,
Rushing Out,
Aerial Ability
Heading on goal
Attacker : Heading Technique and the result of finding an opportunity to score.
Goalkeeper :
Handling,
Reflex,
Positioning,
Jumping,
Decisions,
One on Ones,
Rushing Out,
Aerial Ability
One on One Shot
Attacker :
Finishing,
Off the ball,
Dribbing,
Technique
Goalkeeper :
One on Ones,
Positioning,
Reflex,
Handling
Offside
Attacker :
Off the ball,
Acceleration,
Pace
Defender (Average of dl dr dc) :
Positioning,
Acceleration,
Decisions,
Teamwork
Corner :
Setpiece,
Crossing
Freekick :
Setpiece,
Finishing,
LongShots
Penalty :
Setpiece,
Finishing,
Technique
Counter Attack (Short) :
Player who launch a counter attack :
Passing,
Creativity
First Attacker :
Passing,
Off the ball,
Acceleration,
Pace
Second Attacker :
Passing,
Off the ball,
Acceleration,
Pace
Defender :
Positioning,
Tackling,
Marking,
Acceleration,
Pace
Counter Attack (Long) :
Player who launch a counter attack :
Crossing,
Creativity
Payer who run for the ball :
Passing,
Acceleration,
Pace
Defender :
Positioning,
Tackling,
Marking,
Acceleration,
Pace
**** Stadium quality has positive effects for home games (League competitions only). The higher, the better.
13. Staff
"Coach" You can possess up to 5 coaches. If you dislike a coach, you have a choice to annul his contract and hire a new one.
"Coach's skill" is composed of these attributes.
-"Attacking" is the capability of coaching attacking drills.
-"Defending" is the capability of coaching defensive soccer drills.
-"Goalkeepers" is the capability of coaching goalkeeping drills.
-"Shooting" is the capability of coaching shooting drills.
-"Setpiece" is the capability of coaching free kick and corner kick drills.
-"Ball Control" is the capability of coaching ball control drill for soccer.
-"Tactical" is the capability of coaching soccer tactical drills.
-"Aerial" is the capability of coaching headball drills.
-"Fitness" is the competency of physical and speed training.
-"Mental" is the competency of mental training.
-"Team Scouts" is the capability of your scouts. There are two different types of skills.
-"Analysis" is the competency to evaluate maximum bid price of a player
-"Judge Player" is the competency to approximate the power of a player.
"Team Physio" is the competence of your medic.
-"Physio Skill" is a healing ability. The higher the healing ability, the faster the recovery of the soccer player.
Click here see some tips and tricks about "Trainer and Trainee".
14. Finance
It is important for you to always make a keen financial decisions. A negative cash balance may result in a higher chance of your club going bankrupt. (If your club go bankrupt you have to start the game all over again).
15.Teams
You can have neither less than 16 players nor more than 50 players in your team. The recommended amount is around 20 players so you don't have to shoulder the financial burden. You should also sell unused players.
"Club rating" is the reputation power of a club. The higher the club rating, the higher the number of soccer fans.
The more the number of soccer fans, the more income you earn from the increasing spectators in your stadium and also from selling souvenir.
16. Gokickoff soccer league system
The system consists of a hierarchy of leagues in a pyramid-like structures, bound together by the principle of promotion and relegation. Each country has a single league in the highest division. Below the top League is divided into 3 divisions and so on.
Here is an example of a league 'pyramid'
level 1 : A
level 2 : B-1,B-2,B-3
level 3 : C-1 to C-9
At the end of the season, the top 2 of a league is automatically promoted to the division that lie directly above it; the top two of league B-1,league B-2, and league B-3 are promoted to league A in the next season. The last 6 clubs in a league are relegated to the divisions that lie directly below it randomly For example, the 11th-16th of league A will be relegated to league B-1 for 2 teams, league B-2 for 2 teams, and league B-3 for 2 teams on a random basis.
17. Cup
Every season a knockout cup competition is held in every country . Not all clubs are eligible. At the end of the season, prize money will be given to the winner (1,500,000 G) and runner up (750,000 G). However, prize money in a country with inactive players is lower than this.
18. Friendly Matches
Friendly Matches is held every monday. Please note that you can collect money from tickets and also develop your players' skill in friendly matches. So it is important that you use your time wisely.
P.S. A team that plays a match in that day can't play friendly.
19. Club Activity
You can do one club activity at a time. You will notice a message it in the "Alert Box!" when your club activity is completed.
20. Club Rating
Your club rating may increases or decreases after a match. And at the end of each season, your club's rating will be adjusted to the appropriate rating of the position in the league. For instance, Team A having a club rating of 3434 finishes fifth place in the B-3 league. Supposed that fifth rank in the B-3 league should have a club's rating of 5000. Therefore, Team A's club rating may increase around 100 to 200.
21. Players's Performance In Match
After each game, a player condition may decrease. However, his condition is replenished at a rate of 3% daily
How well a player performs in the soccer field depends on
1. His ability
2. Proficiency of him in the given position.
3. Experience. The higher the experience, the higher chance a player performs well and also has a greater change to hit top form.
4. Condition Efficiency decreases as condition decreases. But a player won't have this penalty if his condition is over 92%.
5. Morale
6. Adaptation to the team.
22. Bonus From Matches
At the end of each match, an attribute of a player increases. The amount of this improvement depends on his progress rate (coaches and facilities do not affect). It also depends on the current skill level as follows.
- skill level < 15 => Normal rate
- skill level (15-17.99) => 1.5 times slower
- skill level > 18 => 2 times slower
For goalkeeper,
- skill level < 13 => Normal rate
- skill level (13-16.99) => 1.5 times slower
- skill level > 17 => 3 times slower
*In sum, training is slower as the skill level is closer to 20.
*A player receives different training bonus from different competitions.
*(In the case 'Current Ability' < 'Limited Ability')
- League, WCL => 8 times the number of progress rate star.
- Cup => 6 times the number of progress rate star.
- Friendly match => 4 times the number of progress rate star.
- Nation team => 10 times the number of progress rate star.
- Nation u21 team => 8 times the number of progress rate star.
A player receives training bonus from a match if he plays in that match for at least 30 minutes.
A player who has current ability > Limited ability receives small amount of training bonus.
23. League Prizes
At the end of the season, prize money will be given to every team. This amount varies according to the rank and accomplishment of a team. It also depends on the division. The prize money in a league of a higher division is higher than the prize money in a league of a lower division as follows.
| Division\Ranking |
#1 |
#2 |
#3 |
#4 |
#5 |
#6 |
#7 |
#8 |
#9 |
#10 |
#11 |
#12 |
| Top Level |
1,000,000 G |
750,000 G |
600,000 G |
500,000 G |
400,000 G |
300,000 G |
250,000 G |
200,000 G |
190,000 G |
180,000 G |
170,000 G |
160,000 G |
| level 2 |
550,000 G |
400,000 G |
300,000 G |
200,000 G |
150,000 G |
125,000 G |
100,000 G |
100,000 G |
100,000 G |
100,000 G |
100,000 G |
100,000 G |
| level 3 |
350,000 G |
250,000 G |
200,000 G |
150,000 G |
100,000 G |
75,000 G |
50,000 G |
50,000 G |
50,000 G |
50,000 G |
50,000 G |
50,000 G |
| level 4 |
250,000 G |
150,000 G |
100,000 G |
75,000 G |
50,000 G |
40,000 G |
35,000 G |
35,000 G |
35,000 G |
35,000 G |
35,000 G |
35,000 G |
| level 5 |
200,000 G |
125,000 G |
100,000 G |
75,000 G |
50,000 G |
40,000 G |
35,000 G |
30,000 G |
30,000 G |
30,000 G |
30,000 G |
30,000 G |
| level 6 |
150,000 G |
100,000 G |
75,000 G |
50,000 G |
40,000 G |
35,000 G |
30,000 G |
25,000 G |
25,000 G |
25,000 G |
25,000 G |
25,000 G |
| level 7 and below |
100,000 G |
60,000 G |
40,000 G |
35,000 G |
30,000 G |
25,000 G |
20,000 G |
20,000 G |
20,000 G |
20,000 G |
20,000 G |
20,000 G |
League prizes in countries with inactive players are lower than league prizes in countries with active players. However, league prizes will be the same for all countries that have active players.
24. World Club Champions Cup
World club champions’ cup is a football tournament held annually (every season) between the best clubs from all over the world of Go kickoff. Quota of qualifiers for each country may not be equal as they depend on the national strength coefficients. In Gokickoff, these coefficients are statistics used for ranking and seeding teams in club and international competitions. The coefficient of a nation is calculated from the accumulated score of every team in that nation from 5 previous tournaments of world clubs champion’s cup. Quota of qualifiers ordered by national strength coefficients are shown below
| # |
Group State (League) |
Qualification (League) |
Qualification (Cup) |
| 1 - 8 |
2 |
1 |
1 |
| 9 - 16 |
1 |
2 |
1 |
| 17 - 24 |
1 |
1 |
1 |
| 25 - 40 |
0 |
1 |
1 |
| 41-208 |
0 |
1 |
0 |
Group State: Refers to the qualified teams that enter the first round or group state.
Qualifying (League) : Refers to qualified teams that enter the qualification round from top level quota.
Qualifying (Cup) : Refers to qualified teams that enter the qualification round from cup quota.
** If a team is qualified from both league and cup, the next ranking team in the top level league of the country will be qualified. (Not the runner- up of cup).
**No advantage of home game for this tournament. Prize money is also divided in half.
This tournament has 3 main rounds as follows:
1. Qualification consisted of 3 rounds. The winner will enter the group state.
2. Group state comprised of 64 teams that advance from the qualification round as well as from the qualification quota. These teams are divided into 8 groups of 8 teams. Each group is a round-robin of 28 games, where each team plays one match against each of the other teams in the same group. Teams are awarded three points for a win, one point for a draw and none for a defeat. The teams finishing first and second in each group are qualified for the knockout state.
3. Knockout state - The knockout stage comprises the 16 teams that advanced from the group stage of the tournament. There are 4 rounds of matches, with each round eliminating half of the teams entering that round. The successive rounds are the round of 16, quarter-finals, semi-finals, and the final. In the round of 16, each group winner is paired against the runner-up from another group or the runner-up of the same group randomly. For each game in the knockout stage, any draw at 90 minutes is followed by 30 minutes of extra time; if scores are still level, there will be penalty shootout to determine who progress to the next round.
Champion of this tournament is awarded with prize money of 3,000,000 G. Runner-up receive prize money of 1,500,000 G. This competition is held at 14:00:00 UTC on Thursday.
Last but not least Please visit our online tutorials and online tips and tricks.